Last week, Nintendo released the second set of downloadable content (DLC) for Mario Kart 8. These available items included the following: three new characters, Villager and Isabelle (from Animal Crossing) as well as Dry Bowser; two new cups (Crossing Cup and Bell Cup); new vehicle customizations to match the Animal Crossing characters and Dry Bowser; and the newly-announced 200cc class karts/bikes.
After spending hours of playing 200cc class and enjoying taking the tour of the Animal Crossing track in time trial mode, I learned that in order to be the best in the currently-fastest class that is 200cc, you have to learn to control your vehicle, either by hitting the brakes or releasing the acceleration pedal. You may also have to learn your tracks real well to get the timing of drifts in order to get your boosts. Regardless, don’t worry if you get hit by a weapon or stumble onto any other hazard; keep going until you reach the finish line, even if it is the final lap. The proof is in the video link.
In short, check out my tweet.
200cc on #MarioKart8 is insanely fast. You need a lot of control. Bowser + City Tripper + Leaf Wheels + Bowser Glider = 3 stars!
— Star Haven Studios (@starhavenstudio) April 23, 2015
Yeah, it’s just a further explanation of a tweet I made. But my point still stands. In fact, this is true for other competitive games. Learning about a game’s mechanics and experimenting with characters and features until you get a good feel about it makes the game enjoyable to play and to compete. I know this sounds like a standard ‘practice makes perfect’ article, but this experience proves it. You may deal with some losses, but as long as you had fun and learn something about this, the game is not a waste of your time.
You know, it may seem silly to see Bowser racing on a Vespa-like scooter with wheels that have a leaf on the rims, but he actually looks fine. Pop on a Bowser glider and it makes up for it.