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Super Mario Brothers: A Little Tribute to a Big Game

The year is 1985. Nintendo is banking on the next big thing that would make them the king of the video game market. Leading this project was Shigeru Miyamoto, and with his team of designers, programmers, and a composer, Super Mario Brothers was born. With its smooth-scrolling platform levels, unusual characters, and a memorable soundtrack, the game became a stepping stone for future games, as well as one of the best-selling games of all time.

It wasn’t until 1988 that I got to play the game, and begin my love for video games. After Super Mario Brothers, I kept playing more games, not just Mario games. Regardless, my bedroom is mostly decorated with a Mario theme in mind.

Now, on the 30th Anniversary of Super Mario Brothers, Nintendo has allowed gamers to follow the footsteps of game designers, Shigeru Miyamoto and Takashi Tezuka, and create their own wacky levels of their favorite Mario games through Super Mario Maker, which is out now.

How wacky? Check out this clip from the Nintendo World Championships.
It will be a while until I get a chance to make my own level and play some of the crazy levels that have been created with Super Mario Maker (right now, I’m playing Splatoon), but when I do, I hope I get to have fun with it. I mean, I did have fun with the levels in NES Ultimate Remix and Super Mario 3D World. They were interesting, challenging, and very creative that you want to play over and over (whether it is required for you for 100% completion or not).

Satoru Iwata, wherever you are, rest assured that Nintendo is continuing the tradition of making games fun.